UNIVERSITY- COURTYARD

The Last of Us Part 1

This project has been in development since 2018 and I’m so exited to be able to share the work that has been done! First is the University-Courtyard level completely redone. I started this level in 2020 and focused on modeling and texturing for this level including the foliage. I created the overall direction for this level and brought it to about 95% before being moved to a different location to help along with development. Some materials have been swapped a bit but in the end I like the way this turned out.

UNIVERSITY- COURTYARD

UNIVERSITY- COURTYARD

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UNIVERSITY-DORMS

UNIVERSITY-DORMS

This section was also done by myself in 2020 through 2021. I was responsible for the modeling in this area but also did some texturing work here to bring this to completion. Fungus work was completely done by me in the lower areas as well as the courtyard at the end of this section. I got the actual dorm rooms themselves to about 85% including the damaged hole and was then moved off to the section ahead of this one Lab-Grounds. Two additional artist came in and put the finishing touches on the dorms upper sections and a few of the rooms in the infected nest minus the infected.

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UNIVERSITY-LAB GROUNDS

UNIVERSITY-LAB GROUNDS

This section was really fun to work on. I began this in early 2021. I also focused on modeling and texturing in this area. I wanted to completely redo the buildings and add a bit more life with real life references of Colorado State University and destruction to this area. I modeled each building except for the main science building that was done by another team. I placed all the foliage/Ivy chose most materials and additional texturing/blending work was done by another team after I was moved to help another area in the game. About 95% was done by me and additional 5% was completed by the other team to complete this area.

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LAKESIDE-PREP PLANT-INFECTED

LAKESIDE-PREP PLANT-INFECTED

Only worked on the infected in this section. Walls and floors were done by material artist and I was assigned to only focus on the infected modeling and texturing for this area.

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HUNTER CITY-CINEMATIC

HUNTER CITY-CINEMATIC

This Cinematic was done VERY early in development in 2018. This was part of our vertical slice to get the project greenlit for production. A few updates were done to this for The Last of Us Part 2 but this is the original that was done for this game that was unannounced. I was responsible for all modeling and texturing for this area including foliage. You’ll probably notice I like using the same asphalt for my levels even from back then. Towards the very end my material artist helped on a few materials and helped bring this to completion. Shout out to Care Michaud for the amazing art direction for this cinematic

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HUNTER CITY-APPROACH

HUNTER CITY-APPROACH

Another level from back in the old days of the vertical slice development in 2018/2019. I was responsible for all texturing and modeling for this level which was the last level of our vertical slice. Back then we actually didn’t even have a PS5 in house so I had to guess how much foliage I could put in but it worked out fine. I wanted to do the same thing back then and add more life to this section by destroying the main building and making it feel more like what The Last of Us Part 2 had. I worked on all buildings shown below and additional work/ some foliage rework towards the park intersection was done by another team. Asphalt material has been swapped out and some additional set dressing on background buildings were done by another team. Overall about 95% of my original work is here with an additional 5% done by other teams to bring this to completion. Thanks Care Michaud for your Art Direction, Dave Wilkins for your Concepts, Danny Braet for lighting and Wen Tien for your technical expertise in helping bring this together.

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HUNTER CITY-FLOODED STREET

HUNTER CITY-FLOODED STREET

Another level from 2020 that I had the opportunity to work on in the early days of development. I did some various modeling and set dressing here as well as foliage and little bit of texturing I did made it through. Other teams have taken this section to the next level by adding much more on top of what I did and would have to say they did an incredible job bringing this level to life. Only about 30% of my original work is still intact (mainly foliage) and the rest was done by teams up at NaughtyDog.

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LEFT BEHIND- CAROUSEL REVEAL

LEFT BEHIND- CAROUSEL REVEAL

This was the last section I had the opportunity to work on in 2022. Most work was done by another team and I was tasked with helping in the Boston Mall QZ section. Most were minor and technical fixes some modeling here and there but I got to redo a bit of the foliage for this reveal. I added more foliage blending, set dressing to this area, and did some adjustments to geometry to help with lighting. Genesis Prado and I were also tasked with helping with branding in this section on the store fronts to help bring this area to completion. 80% of this on the modeling side was pretty much done and I came in towards the end and finished the rest at the end of development

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